hizi.engine, the no-code game-engine builder on the hizi.io Game-Studio Operating System, now exports a Certification Bundle. One button in the Export step builds one ZIP file with everything a test house needs to certify a game: the certified game logic, RNG client and game data, SHA-1, SHA-256 and MD5 checksums, a math document, an RTP simulator for Windows and Linux, and narrated walkthrough videos made for each game. Every file comes from one engine release, so the hashes in the bundle are the hashes the live engine reports.

The Certification Bundle in 45 seconds

Manual builds, scattered files

Getting a game certified has always meant assembling the submission by hand. Game logic, RNG, build log, checksums, math document, PAR sheets, simulator, walkthrough video: each one is exported, compiled or recorded on its own, and each one has to match the exact build the lab is testing. When they drift apart, the questions start. Which build is this? Can you send the hashes again? Every answer is another round trip between studio and test house, and the finished game waits.

One button, one ZIP

Certification works on two levels: the platform and its RNG, then each individual game. On hizi.io the first level is already done. The RGS and its RNG are certified, so a finished game is the only thing that goes to the lab. The Certification Bundle turns that submission into an export. In the hizi Engine Creator, where studios build games on hizi.engine, the Export step now has a Certification Bundle button next to the Math Doc export. One click, and the engine packages the game into a single file: CertificationBundle-<game>.zip.

The Export step in the hizi Engine Creator with three buttons, Math Doc, Certification Bundle and Download, the cursor on Certification Bundle and a progress bar filling

The Export step in the Engine Creator: one button for the whole submission

Inside the ZIP

CertificationBundle-<game>.zip
  • Certified filesThe certified game logic, the RNG client and the game data.
  • ChecksumsSHA-1, SHA-256 and MD5, the same hashes the live engine reports.
  • Math documentRTP, hit rate, volatility, standard deviation and the win distribution.
  • RTP simulatorBuilds for Windows and Linux that run the game with the certified RNG.
  • Walkthrough videosNarrated and made for each game: the certified code, and the game data with its hashes.
+ build log and critical-components list

The checksums are the part that ends the back and forth. They come from the same engine release that runs the game live, so the values the test house records are the values the live engine reports. What the lab tests is what goes live.

The checksums file from the bundle, docs/checksums/checksums.txt, listing SHA-1, SHA-256 and MD5 hashes with the confirmation Same hashes the live engine reports

checksums.txt in the bundle: the same hashes the live engine reports

Why it matters

Hashes always match

Every file comes from one engine release. There is no question about which build was tested.

The test house runs the simulations

The simulator is in the bundle, with the certified RNG. The lab runs it on its own machines, without waiting on the studio.

No manual builds.
No calls.

Everything arrives in one download. Nobody compiles a certification build by hand or chases a missing file.

Put together, that is a faster path to market: a submission that matches the live game by construction, a lab that can verify it on its own, and far less back and forth between a finished game and a certificate.

Built into hizi.engine

hizi.engine is the industry-first no-code way to build the backend of a real money game. A studio configures the game model - math, paytables, RTP, volatility - and the platform runs it on the certified RGS behind every hizi game. The Certification Bundle closes the loop: the engine that runs the game now also packages it for the lab. For the full path from company setup to a first live game, see how to launch a real money slot studio.

Robert Lenzhofer, CEO of hizi.io, said:

"A finished game should not sit and wait because someone has to rebuild it by hand and dig out the hashes again. The engine already knows exactly what it runs, so the engine should package it: one button, one file, the same hashes as the live game, and a simulator the test house runs itself. No manual builds, no calls. That is a faster path to market for every studio building on hizi.engine."

About hizi.io

hizi.io is a self-service Game-Studio Operating System for real money games (iGaming) and the evolution of the hinterzimmer.io RGS. Part of THE SPIEL GROUP, hizi.io lets game studios, operators and aggregators rent a complete, certified Remote Gaming Server - backoffice, no-code game engine, billing, hosting, compliance and aggregator connectivity - month to month, with public pricing and online T&Cs. More at hizi.io.